Lucas

Dungeon Master's Vault (dungeonmastersvault.com)
Mount & Pet
Character Sheet
![[attachments/Lucas_Laurde--Dragonborn_Paladin--Lv_12.pdf]]
Items
| File | inventory | tags |
|---|---|---|
| rod of the pack keeper | holding |
|
| ring of radiant resistance | holding |
|
| ring of necrotic resistance | holding |
|
| Robe of Scintillating Colors | holding |
|
- bag of gems (opal, ect)
ruby set in gold ringgiven back to grieving Dwarf father- shield that fuel with breath weapon. (heavy steal shield, +1, magic 1d6)
- small Zinc trinket (key, controller?) found in Thunderspire alchemist workshop
- 10gp of ruby dust
- 5 Red Glimmer
- (non sentient) breast plate equipped
- fire shield equipped
- ~~Falcata - (fire damage) (counter spell a fire spell) ~~


- small knife stolen from cultist from witchroads
- White Eyes Shard
- Scimitar of Speed
Damage Resistances: radiant, fire
- Citrine gem (brown quartz)
- ruby gem
- magic staff of unknown power
- golden bangle
Mount
connections
- part of the Circle Jerkers
Equipment
- Backpack
- Blanket
- Clothes, fine E
- mblem Jug or pitcher
- Rations (1 day) x2
- Shield +2 (from Bromdan)
- Scale Mail (13 + Dex mod)
- ~~ceramic grenade (roll ?) ~~
- dragon Tooth Book of Dragons (from albrige church)
- rocket (signal flares)
- +1 spear with psychic damage
Actions
Divine Sense
Within 60 ft., detect presence of undead, celestial, or fiend. Also detect consecrated or desecrated object or place (use 4 times/long rest).
Lay on Hands
You have a healing pool of level * 5 5 HPs, with it you can heal a creature or expend 5 points to cure disease or neutralize poison (use 5 times/long rest).
Other Traits
Position of Privilege
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.
Number of Attacks: 2 (since lv 5)
Fire Breath Weapon
- Fire,
- 15 ft. cone,
2d64d8fire damage,- DC15 dex save to enemy
Hit Die
Paladin - d10 (+ constitution)
AC is 21
== Levels ==
lv 1
Divine Sense
- detect bad things
Lay on Hands
- heal self or others
- Cure Wounds - Spells - D&D Beyond (dndbeyond.com)
lv2
Fighting Style
- Blessed Warrior (2 cleric cantrips) Spellcasting
Divine Smite
2d8(+5d8 for level 2 slot) [current = ]- 2d4+1d6+3d8+37
cleric spell list
Word of Radiance
5ft, radiant damage AOE- lv 1
1d6 - lv 5
2d6 - lv 11
3d6 - lv 17
4d6
Spare the Dying
- revive a creature to 0hp
lv3
- Divine Health - immune to disease
Crusader's Mantle
- Holy power radiates from you in an aura with a 30-foot radius, awakening boldness in friendly creatures. Until the spell ends, the aura moves with you, centered on you. While in the aura, each non-hostile creature in the aura (including you) deals an extra
1d4radiant damage when it hits with a weapon attack. - Sacred Oath - Oath of Vengeance
Channel Divinity: Abjure Enemy
- action, one creature within 60ft creature must make a Wisdom saving throw, unless it is immune to being frightened. Fiends and undead have disadvantage on this saving throw
Channel Divinity: Vow of Enmity
- bonus action single enemy 10 ft. gain adv for 1min BANE - 1min Up to three creatures 40ft. charisma saving throws. fails = roll
1d4subtract #
Hunter's Mark
- 90 feet extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
lv4
Press the Attack
- After you successfully hit an enemy in close combat, you can sacrifice your reaction to make an Intimidate check against your opponents Wisdom save. If you succeed on the check, the enemy cannot make individual attacks against any other character except you until the end of your next turn. Your opponent has advantage on the check if they are of a larger size category than the one initiating the check.
Roleplay Feat - Ancient Bloodline
- Your natural draconic heritage is more pronounced as you grow in age and power. Your scales thicken and grow less lustrous, granting you 1/- point of damage resistance. Additionally, your breath weapon grows more powerful. The Dexterity DC becomes (DC8 + Proficiency Bonus + Charisma Modifier), and the damage becomes 3d8 at level 5, growing to 4d8 at level 8, 5d10 at level 11, and 6d10 at level 14. You are treated as having the Dragon type for all effects, magical purposes, and spell triggers.
Lv5
Oath of Vengeance - additions
Summon Celestial
- Summon Celestial
- Casting Time: 1 action
- Range: 90 feet
- Components: V, S, M (a golden reliquary worth at least 500 gp)
- Duration: Concentration, up to 1 hour
Misty Step
- Briefly surrounded by silvery mist, you Teleport up to 30 feet to an unoccupied space that you can see.
Hold Person
- Choose a Humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be Paralyzed for the Duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target. At Higher Levels: When you cast this spell using a spell slot of 3rd Level or higher, you can target on additional Humanoid for each slot level above 2nd. The Humanoids must be within 30 feet of each other when you target them.
Spell Lists. Paladin
lv 6
Aura of Protection
- layer of protection around the player that protects the player character and other allied creatures within 10 feet
- +2 Deflection Bonus
- +2 To All Saving Throws
- Immunity To All Mind-affecting Spells And Spell-like Abilities
lv 7
Oath Feature Relentless Avenger
- your supernatural focus helps you close off a foe's retreat. When you hit a creature with an opportunity attack, you can move up to half your speed immediately after the attack and as part of the same reaction. This movement doesn't provoke opportunity attacks.
Lv 8
- +2 to charisma
Lv 9
?
Lv 10
- +4 proficiency bonus
- 1st 4
- 2nd 3
- 3rd 2
- Aura of Courage
- Starting at 10th level, you and friendly creatures within - 10 feet of you can’t be frightened while you are conscious.
Lv 11
Level 12
- +1 Ability Score (= +4)
- new Feat: Grappler
- You have advantage on attack rolls against a creature you are grappling.
- You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.
Improved Divine Smite
melee weapons deal extra 1d8 #radiant damage.
Spells
Spell Slots
- 1st - 4
- 2nd - 3
- 3rd - 3
Cantrips
Sacred Flame
Evocation cantrip
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
At Higher Levels. The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Spell Lists. Cleric
Word of Radiance
Evocation cantrip
Casting Time: 1 action
Range: 5 feet
Components: V, M (a holy symbol)
Duration: Instantaneous
You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving throw or take 1d6 radiant damage.
At Higher Levels. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Spell Lists. Cleric
Lore
Dragon God
Bahamut | Forgotten Realms Wiki | Fandom
Paladin Mount
A paladin's mount can be a Warhorse, but wanted something more thematic to my #dragonborn heritage
